Changelog
0.4.5 Alpha
- Simplify internal mod management by removing profile list usage, should avoid internal disagreement if a mod is active or not
- modinfo
- Check ModID against specs and issue warning, will refuse loading in next versions
- Refuse Homepage links with spaces as told in specs
- support conflict and author as in the specs
- UI
- Skip CIM default error in savegame dialog when MM shows an error message
- Open MM window after MM savegame error
- Add success message to profile save
- Split modlist and modinfo display
- Show Author
- Sort by Author
- Sort by Repository
- Drop Down list for sorttype
- Repositories
- Allow author
- Try to determine the repository name from the repo file
- Savegame / Map checks
- Add modid requires check test (unfinished)
- Update default addon data, reformated vehiclepacks
0.4.4 Alpha
- UI Mod List
- Details view below the list
- Only show name, modid and version as list item
- Homepage Button
- Installer: New Mods have status color white, updates have green
- Installer: Can sort by update status
- Mac
- Try even more variants to automatically correct user input
- Make it possible to run scripts
- Downloading script using curl
- log entry for events when done
0.4.3 Alpha
- Savegame / Map checks
- Fix missing vehicles in MAIN.$gameData.$availableVehicles (known as can't open vehicle panel problem)
- Mac
- Create Mac compatible file urls to access local folders and view files. (Info tab should work now)
- UI
- Resize info entries, should allow display deep folder structures
- Debug HTML Dump: Add folders to output
0.4.2 Alpha
- Don't crash in ModManager when MAIN.$addons is already gone because CIM is already crashed
- UI
- Hide Install Tab when in PauseMenu, too much can go wrong.
- Allow Download & Reinstall of packages. (Note, won't undo manipulation outside the gs file)
- Savegame / Map checks
- Check if location.script exists if locationSetup is set
0.4.1 Alpha
- Fix MM versions info get screwed
- Changed the way ModManager gets updated via repository, only one restart is required now
- Local updates should work now
0.4.0 Alpha
- Repositories
- Check repository after adding
- Check repository download after refresh
- Trim URL for whitespace and remove any newline chars
- UI
- Mod List: Small screen mode won't open item when clicking buttons, only on free space.
- Cosmetic padding changes
- Resize info label items so translation fits
- Logging
- Change default log level
- Changed log style using spaces
- Added version info for addons
- Translation
- French translation by Dominique (Nucleus)
- Updateing ModManager should exit CIM after downloading
0.3.9 Alpha
- Fix downloading and installing mods doesn't work
- Profile saving will remove non-existent modids
- Save CIM Directory from user dialog
- Savegame / Map checks
- Add the ability to show information about loading errors after the default dialog
- Check player vehicles are loaded (prevents CIM crash when a vehicle is missing)
- Check if the grid file can be found, stop loading otherwise (known as empty map problem)
- Show error if the location file is not active or missing
0.3.8 Alpha
- Fix updating with virtual package (repository, but not downloaded yet)
- If detecting the CIM directory fails, user will be asked for directory.
- Mac
- Experimental support for basic functionality on Mac
- Trying to determine in bundle/package path
0.3.7 Alpha
- Detecting the CIM Directory should be more reliable, fix race condition for detecting
- Find newest ModManager and skip loading if current version is older
- Loglevel support
- Removing addon/mod only if a gs file exists, use translations for error messages
- modinfo
- Translation
- Always load en_US translation first, fix loading other languages
- German translation, de.strings created
- Russian translation by Bel_Alex, ru.strings added
0.3.6 Alpha
- Fix broken installer, no strings loaded
0.3.5 Alpha
- Find CIM Directory via mmbasepath.data
- Fix unloading of legacy mods
- Remove Profile Button
- Allow to specific install location in modinfo (may change)
- Don't skip ModManager as MOD, instead keep it enabled
- Fix Repository dialog copy / paste not working
- Loading changed and simplifed
- Dialog Code refactoring
0.3.2 Alpha
0.3.1 Alpha
- Uninstall in Settings, removes all ModManager hooks in the game
- Always manage all Mods
- Fix and change UI Install Dialog
0.3 Alpha
- Installer, don't allow downloading same version again
- MAIN.$realdir_userdata support for relocation of userdata
- UI Mod List
- try to keep position when changeing mod status
- interface for position changing
- hide unknown version numbers
- self uninstall hook routine added
- Debug, show internal state of addons.script variables
- Changelog tracking and creator
0.2 Alpha
- Savegames can't use disabled addons, hooks metro/ui/loading/loading.script
- Download & Install Mods
- Download a mod, install a mod
- Repository format 1 support $baseurl
0.1.5 Alpha
- UI Mod List
- Mouse Wheel Support for UI List
- New Sorting Mode System, sort by status
- Clicking on ui list button will highlight item
- UI List gaps reduced
- Support 3 part versions number in UI List
- Bigger ModManager Window
- Debug HTML Dump
- Profile Support
- Location of ModManager Config changed to modmanager/modmanager.config
- Default Addon Data
- New Download Directory
- Download Repositories List with Add&Edit Dialog
- Refresh Repositories
- Installer Tab reads downloaded repository data. (installing not supported yet)
- Bundled ModManager Downloader
- Locking System for Downloader
- Fix crashing internal version compare
- Add Debug Info when replacing a mod by same id.
- Fixing Button highlight.
0.1.2 Alpha
- Debug Mode settings can be changed
- Language Setting can be changed
- Graphic Adapter is shown.